Tag Archives: interaction

Warby Parker runs Google Hangouts on site at Social Media Week

19 Feb Warby Parker SMW

It might have been all about Topshop’s big partnership with Google during London Fashion Week, but at Social Media Week (SMW), it’s Warby Parker we’re talking about.

The eyewear brand, a long-time social media enthusiast, has set up an installation at SMW’s New York HQ that allows visitors to gain feedback on which frames to choose via a Google Hangout.

A shelf at the stand is filled with glasses, encouraging users to try on different options. Rather than just looking in the mirror, they can log in to a live session where various experts are waiting to share their professional thoughts on which ones to go for.

Those on hand throughout each day include celebrities, influencers, fashion experts and members of the Warby Parker and Google teams, according to a post on SMW’s blog.

Each Hangout is being screened on site, as well as live-streamed on Warby Parker’s G+ and YouTube pages. See a couple of examples from today below.

SMW runs from February 18-22.

 

Shoppable films: fad or future?

16 Nov

You might remember I posted a comment piece from Marketing Magazine about shoppable videos last week. Well, the extended piece was published on The Huffington Post UK’s tech pages today. Here it is in full:

If there’s one keyword at the centre of the burgeoning fashion and tech scene at the moment, it’s ‘shoppable’. Just as retailers and brands get a grasp on how to handle content, it’s commerce that begins to drive the sector forward again – undoubtedly the effect of greater need for ROI within the social space.

What’s resulted is a lot of experimentation with multiple great ideas, numerous not so good ones, and a handful of indications as to what the future might bring.

Video has proved one of the most thought-provoking and headline grabbing methods; click-to-buy moving images, as the industry tries to cash in on the increasing appetite for highly creative and beautiful films.

ASOS did so imaginatively with a campaign called Urban Tour last year that pulled together street artists from around the world to drive men towards its site. And Danish denim brand Only Jeans did so as well with what it called a “fashion catalogue, movie, game, music video, and the world’s first on demand, online, video, retail environment”. Both won awards at Cannes Lions this year.

The stats were impressive too – ASOS saw 14% of viewers purchase within seven minutes. Accordingly, it’s launched another series, this time for women for the holiday season under the #BestNightEver tagline. Starring hip-hop artist Azealia Banks, model Charlotte Free and singer Ellie Goulding, it’s sure to be another runaway success.

And yet, despite that, I remain to be convinced these highly interactive, not to mention big budget options, are the best answer if we’re talking about scaled commerce.

As pointed out by Lauren Sherman, executive digital editor of US Condé Nast shopping title, Lucky Mag recently, most consumers actually don’t want to watch videos (especially those any longer than 30-60 seconds) if they’re trying to get something out of it – in this case items to buy. There’s a disconnect between viewing for entertainment and for purpose as yet.

Yes today’s tweens are growing up on video, but equally expecting them to sit through lengthy creative film work is not so suited to their on-the-go, real-time behaviour. There are brand identity pieces and then there’s the type designed to encourage consumers to buy. The first often inspires the second, but trying to make them one and the same is a big ask.

Case in point: a luxury brand (that shall remain nameless) attempted a similar interactive film last year, but the functionality proved so poor you couldn’t move your cursor to the item being advertised in time before the frame changed. Juicy Couture meanwhile just launched a new initiative thanks to YouTube’s beta external annotations technology (as reported by AdAge). It works wonderfully, but to view the items featured you’re pulled away to another tab on your browser. Do that a few times and you’ve lost the point of the narrative – a Terry Richardson-directed tale about supermodel Candice Swanepoel and her Juicy Couture-fuelled dream sequence.

Not a great case for engagement you could argue.

And that for now is where the main issue lies. Shoppable content aims to capture consumers at the point of inspiration and the moment of intent, but to do so, it has to work, and more intuitively so.

Target’s new short film series, Falling For You, perhaps provides a better example by merely hinting at the idea of shopping with a column running alongside the content featuring items from its new collection as they hit the screen. As you watch, you can “heart” things that pop up; a digital update on product placement if you will.

It’s that idea that seems more exciting, applicable across media and likelier to scale. But even then, the process to buy consists of several, almost clunky, click throughs.

Video undoubtedly plays an enormous role in driving consumers to websites, but shopping from them directly still needs some work. As Darrell Whitelaw, executive creative director at IPG Media Lab, told Fast Company: “This is the Sony Walkman of ecommerce and video. The thinking is spot-on, but the execution is just awful.”

Which is why I return to the ASOS holiday example. Although it likewise uses the new YouTube technology, it recognises the fact there remains a gap for consumers between entertainment (in this case, music videos) and commerce (it’s transactional site). It has therefore tried to fill it by placing additional content around the campaign. Yes you can click on items Ellie Goulding is wearing as you watch her sing, but so too can you see behind-the-scenes images, the whole collection on one page and an interview with the star. You can even win certain pieces by connecting via other social media platforms.

It’s not about the technology in that case, it’s about the content. Yet so too is it ultimately about the product.

With the concept of shoppable film still novel, there are column inches to be gained in encouraging consumers to interact, but in the long run it has to be fast, seamless and closer to the nature of online user behaviour for it to have true and lasting cut through.

ThingLink’s interactive Twitter images could be a natural fit for fashion brands

11 Nov

Interactive images on Twitter? That sounds like something that would translate well to the fashion industry…

In which case, it’s worth knowing about ThingLink. A tool that let’s you “tag any image, with any content”, it was referred to by Mashable this week as having huge potential for brands and marketers following news of its link up with Twitter.

“Icons pop up when users hover over the image then, with a click, open up YouTube channels, audio clips, Facebook or Pinterest profiles, home pages, contact forms or anything else you would normally be able to link to the old-fashioned way,” reads their story. Click here to see an example of it in action.

They use an NBA team to illustrate an instance where images enhanced with links would work particularly well. But let’s translate it to fashion. Imagine a catwalk shot from (for argument’s sake, the easy option) Burberry. Now imagine if you could have a box that linked to play the full show on YouTube, or how about a click-through to the make-up looks up close.

Then we could also add in the Facebook page of the brand, not to mention one to Pinterest or to their all-new Instagram profile where all the backstage shots are housed. We might even consider adding the social profile of the model, thanks to a couple of nice integrated quotes from her. Now how about a link on one side that plays the soundtrack of the event via SoundCloud, or better yet sends fans to iTunes to buy it.

We could also think about an info box that lists detail about the product. And of course, a direct line into Burberry.com to enable everyone to pre-order it too.

The great thing is, ThingLink is ridiculously easy to use – so I did roughly the above with a Burberry SS13 show pic, and here immediately is the result (non-interactive version embedded below too).

As Mashable nicely sums up: “That single photo, in essence, just became a platform of its own.”

Check out more about what ThingLink is up to in the real-world with NFC, via this story from The Next Web, too.

Digital snippets: Chanel, Barnaby Roper, Michael Kors, Tod’s, Littlewoods, Chopard

31 Oct

Some more great stories from around the web surrounding all things fashion and digital over the past week:

 

  • Chanel No. 5 surges on viral video chart, aided by Brad Pitt parodies (as above) [AdAge]
  • Barnaby Roper’s Nowness film pushes interaction with user-controlled “future catwalk” [Nowness]
  • Michael Kors lauded for digital desire: report [LuxuryDaily]
  • Tod’s releases apps to accompany Italian Portraits book [Vogue.fr]
  • Chopard launches e-commerce in the US [CPP-Luxury]
  • Ikea releases clever making-of video with alternative storyline starring Darren the Bear [PSFK]
  • Business of Fashion reaches 500,000 followers on Twitter [BoF]
  • Consumers turn to social media for customer service [WWD]

Chanel offers activity area for kids on exhibition microsite

5 Nov

Hidden alongside the more sophisticated pages of the Culture Chanel microsite – an online accompaniment to the Parisian brand’s current Beijing exhibition – is an interactive area called Kids’ Corner.

Within it sit two classic offline activities for children, translated for the web.

First up is a virual colouring book, which provides users with drawings of seven iconic Chanel items including a tweed jacket, brooch and clutch, and a choice of 36 different shades with which to fill them in with. Each picture is also available to download for printing.

And then there’s a memory game based on flipping over and matching up pairs of cards. Unsurprisingly, the face of each one features another series of classic Chanel symbols such as buttons and a bottle of Chanel No.5 fragrance. The back of each card is stamped with the interlocking Chanel C’s.

As Fashionista said, “we guess [it] is technically for children, but we like it too”, and that’s the interesting part. As gaming has opened up to a far wider audience (71% of females aged 20-49 now play games, according to IGN Entertainment), there’s been an increasing move towards the idea of game mechanics within campaigns, and I believe there’s enormous potential for further application within the fashion industry.

More thoughts to follow, but this piece from a few months back is worth re-reading in the meantime: Gaming as fashion’s jackpot.

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